A former GTA 6 (Grand Theft Auto VI) developer revealed on LinkedIn that he spent 39 months—more than three years—working exclusively on the development of a "next-generation procedural breakable glass" system for vehicles and objects in the game.
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The employee, who served as the lead on this specific system, mentioned that his work involved creating production tools to capture extra details from Rockstar’s rendering system.
Qual o seu protagonista favorito do GTA 6?
Similarly, the goal was to ensure that glass didn’t just shatter in a generic way, but that it responded uniquely and realistically to every impact, explosion, or collision.
Employee removes GTA 6 information following backlash

Shortly after the backlash, the developer removed the information from his profile, raising suspicions among the community that Rockstar Games may have intervened to maintain secrecy regarding the proprietary technologies of the RAGE graphics engine.
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Previous reports indicate that Rockstar invested between $200 million and $300 million solely on GTA 6’s hyper-realistic water system, which will feature surfing, hurricanes, floods, and—for the first time in an open world—dynamic tides that alter the landscape in real time.
See also: GTA 6 and DLSS 5; NVIDIA comments on the future of the technology in Rockstar’s game
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Source: Urban_GTA_6






